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Roadmap

Public roadmap

Where BOSS is headed. This is a living plan — the order and scope can shift as we learn what players love, and nothing here is a promise of a delivery date.

Now — your collection, with goals

  • Cultivation & breakthroughs — climb the eight-realm sword ladder, then gamble a realm-crossing breakthrough with published odds and a pity system so nobody stays stuck.
  • Duelling (/spar) — deterministic, replayable duels against realm-matched rivals (or an NPC), built on a real rock-paper-scissors of archetypes. No pay-to-win.
  • Wishlists & edition numbers — wishlist the characters you’re chasing and get pinged the moment one rolls in a shared server; every claim is stamped with a global edition number.
  • Companions that matter — the characters you collect grant a modest, always-free, hard-capped buff to your cultivator in combat.
  • Quests, streaks & sets — daily and weekly quests plus a login streak reward Spirit Stones for steady play, and completing a full character set earns a permanent badge.

Next — a living world

  • Live events — time-boxed collection events with cosmetic-only rewards you can earn for a limited window, then never again. (Rolling out to servers.)
  • In-channel spawns (opt-in) — let characters appear from ordinary server chatter, as an alternative to /roll. (Opt-in per server.)
  • Per-server market — buy and sell within your own server, keeping each server’s collection its own self-contained arena.

Later — scale & spectacle

  • Deeper battles & group play — richer combat and clan-style features.
  • More ways to collect — new companion kinds and earn-only cosmetics.

Want to help shape what’s next? Patreon supporters get roadmap fan-requests, and higher tiers get weighted voting on what we build.

Recently shipped

  1. Characters can now appear right in your chat as you talk — catch them with the Claim button, just like a roll. (Server admins opt in per channel.)

  2. New /quests command — daily and weekly goals plus a login streak that reward Spirit Stones for playing. A reason to come back every day.

  3. We can now run themed collection sets — limited bundles of characters to collect for a reward — alongside the automatic per-series sets.

  4. Collect a full series in a server to earn Spirit Stones and a permanent completion badge — your card collection now has goals to chase, shown on your profile.

  5. Every claim now shows a 'Server Edition #' — your place in your own server's collection history — alongside the global edition number.

  6. Sparring now leans toward your own active communities — you'll more often face rivals from a server you play in, while still being grounded in the global ladder. A new 'your server' cultivation leaderboard shows how you rank at home.

  7. Spar now has a global competitive ladder — a skill rating that rewards beating cultivators stronger than you, separate from the cultivation leaderboard. Check it with /leaderboard → Duelists.

  8. Cultivation is now one global journey — climb a single leaderboard and spar rivals across every server, while your card collection stays rooted in each community.

  9. You can now gather materials while you cultivate — find them on hunts and track them in your new Inventory; they'll help you break through to higher realms.

  10. Your cultivator now makes slow passive progress while you're away — meditate to gather Spirit Stones and insight that eases your next breakthrough.

  11. Game balance can now be tuned live, and every change is dry-run against a combat simulation before it can go out — so updates stay fair.

  12. Logging in now takes you straight to your dashboard, and returning visitors aren't bounced through Discord again.

  13. In Discord, /character now lets you choose your archetype when you first begin cultivating.

  14. Start your cultivator and choose your archetype right from the portal, and see the full breakthrough-odds table.

  15. The BOSS portal is now installable on your phone or desktop as an app (PWA).

  16. Search engines and AI answer engines can now properly discover BOSS (sitemap, robots, llms.txt).

  17. A public, transparent roadmap is now live at /roadmap.

  18. A searchable knowledge base and FAQ is now live at /kb.

  19. Browse every bot command and what it does at /commands.

  20. BOSS has a public home page introducing the game.

  21. Realm breakthroughs are live — gamble to cross into the next realm with published odds and a pity system.

  22. Duel realm-matched rivals in your server with /spar — no pay-to-win.

  23. Wishlist the characters you're chasing and get pinged the moment one rolls in a shared server.

  24. Every claim is now stamped with a global edition number — collectible flex without breaking per-server scarcity.

  25. Characters now have real card art on rolls and claims.